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Dungeons of Daggorath

Dungeons of Daggorath

Publisher: Brain Crook LLC
( 13 Reviews )
License: Free
Available on
PC
Mobile device

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Information

License:Free
Category:Action & adventure
User-rating:3.6 ( 13 Reviews )
Publisher:Brain Crook LLC
Language supported:

English (United States)

Minimum
OS:Windows 10, Windows 10 Mobile
Architecture:x86, x64, ARM
Recommended
OS:Windows 10, Windows 10 Mobile
Architecture:x86, x64, ARM

Description

Port of the classic 1982 RadioShack TRS-80 Color Computer (CoCo) game. Relive the childhood fun with this classic dungeon crawler game. 100% free, and no ads, our gift to the classic gaming community.


Long ago, in the faraway hamlet of Rivenshire, there lived a gentle, simple folk. For many long years they lived, loved and labored in the seclusion of the peaceful valley, protected from the influence and danger of the outside world by the towering mountains of Daggorath.


But alas, no good thing remains untouched forever. And so it was, in the time now known as the Year of Darkness, that a monstrous evil came to Rivenshire, and the shadows of Daggorath fell long upon the land. The crops, once healthy and strong, stood withered in the fields. The herds of cattle and sheep wandered in listless stupor and slowly wasted away. Even the children of the shire became ill and did not respond to the most powerful potions.


In desperation, the people cried out for a reason, for understanding, for deliverance. Then a wise old master of the village came forth to speak…


“There is a tale,” he said, “passed down for centuries and almost forgotten, of a time in the olden days when a curse such as this descended on the land. Deep beneath these towering crags, in the Dungeons of Daggorath, an evil wizard made his home and grew in power, but before his destruction of the land was complete, a brave adventurer ventured into the fearsome dungeons and drove the wizard away, saving Rivenshire from a devilish fate. The wizard, however, was not destroyed and swore, even as he fled, that one day he would return with his legions of evil, more powerful than ever, to reinhabit the dungeons of Daggorath and destroy all the land to avenge his defeat. I have heard rumors in recent times that this same wizard has come into possession of the ancient and mighty Ring of Endings and is now more powerful than even I fear that this is true and that he has returned to destroy us.”


And lo, the people of the village trembled and begged of the master, “What shall we do… who now will save us?” When the crowd was silent, the master spoke. “Behold this Book,” he said, raising the ancient volume above his head for all to see, “for it is said to have been left by the adventurer and was passed down to me by my father’s father’s father. It tells of the mysteries and dangers of the dungeon. The secrets of the book I can share with you. But alas, where will we find one so bold as to face the deadly dangers of the dungeons of Daggorath?”


To the amazement of all who watched, there came from the crowd a stranger whose face spoke of courage and wisdom. The stranger reached out a hand to take the book. The master smiled slowly and said, “Even as it was prophesied… so be it. I shall teach you the ways of the dungeon that you may venture forth and slay the wizard. You must listen carefully and study well, for mistakes are deadly in the dungeons of Daggorath.” Thus began the lesson.

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Reviews

  • 4/16/2017
    SUPER CLOSE TO ORIGINAL by Tyler

    Submitted by an uber-nerd who played this game endlessly with my siblings in the 80's: My only critiques are these- 1.) The monsters advance WAY faster than in the original advancing on you as you pass them faster than you could ever possibly keep your heartrate down (esp. Scorpions), 2.) And most of all, the monsters cannot score a hit on you without making their sound first. Many times I have played this version and been struck between A R blows. There used to be a definite pause that allowed you catch a breath and make your next move. 3.) Dropped objects are picked up MUCH faster than they used to be (esp. by Shielded Knights (am I crazy about those in particular ? :) ) 4.) Too many missed attack commands than originally BUT! With all that being said, it has been an AWESOME experience playing this bad boy again! And thank god for the ZSAVE you coded in (minus my tape recorder). Thanks for bringing it back!

  • 12/13/2016
    Absolutely amazing!!! by Norm

    Absolutely amazing! Exactly like the original! So many memories. Just so awesome...

  • 10/9/2016
    Awesome Job! by Unknown

    You have taken me back to the days of old when I spent weeks on end trying to survive the dungeons. One of the first survival games ever and you have faithfully recreated it. Well done, sir.

  • 8/9/2016
    "Thanks" by Aomine

    Simply good (^▽^;)

  • 10/7/2017
    Awesome Throwback by Chris

    I love this game. It's a relic from when computer games were challenging and still provides loads of entertainment today.

  • 4/8/2017
    A good recreation, but still has a few issues. by Ryan

    It is a very good recreation of the classic game I grew up with. However, there some timing issues and bugs that aren't quite right. Here's a rundown of the bugs I've seen (or suspect) Monsters can still attack at wrong times, like in the middle of my own attack or while turning. Monsters will sometimes wander away. This is usually the case when I move past a monster and straight down a hallway. Attacks with an empty hand consumes stamina? (I'm fairly sure that an empty-hand attack shouldn't increase heartrate. Attacks with Rings occasionally miss? I'm almost positive that all ring attacks should hit successfully. Even a non-incanted ring should be an auto-hit (it just did little damage). Flasks can't be drunk when unidentified? (need to check it a little more, but I'm fairly certain they could be drunk unidentified in the original game). Overall, this a good job so far and I will be watching this game for updates!

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