Information
English (United States) Русский (Россия) Polski (Polska) Čeština (Česká Republika) Español (España Alfabetización Internacional) Türkçe (Türkiye) Nederlands (Nederland) Português (Brasil) Français (France) Italiano (Italia) Deutsch (Deutschland)
Description
Age of Civilizations is a turn-based strategy game in which your object is to dominate the world. • Maps: - Earth | [342 Provinces] • Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round. • After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round. • Map - The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed. - Transparent provinces are neutral. Provinces with color belong to other civilizations. - You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see '!' in top right. - Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View). • Treasury - Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land). • Orders - Normal View - Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province. - Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population. - Build: construct a building in the selected province (see Building Types). This costs money. - Disband: remove units from the selected province. This decreases military upkeep. - Vassal: creates a vassal state with another civilization. - Annex: brings a vassal state back under your full control. • Orders - Diplomacy View - War: declare war on a civilization. - Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war. - Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance. - Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are. - Kick: end an alliance with a civilization. - Support: give money to a civilization. • Building Types - Fort: gives a province a defense bonus. - Watch tower: allows you to see army numbers in neighboring provinces. - Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port. • 193 Civilizations • Vassals • Achievements • Hall of Fame • Random placment • Random fill • Random games • Scenarios: - Modern world - Modern world Full - World war I - World war I Full - World war II - World war II Full - Custom scenarios! • Three different types of fog of war: - Off - Standard - Full • Tutorial • Available languages - English - Čeština - Español - Deutsch - Français - Italiano - Nederlands - Polish - Português - Russian - Türkçe Special thanks to all translators! Contact: [email protected]
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Reviews
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by Aaron
Excellent and challenging strategy game! If you like Risk or Axis & Allies then I highly recommend this game.
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by Brandon
Simple yet very nice set up with the mechanics and graphics.
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Update please. by Zane
Awesome game I have it on android and would love to have all the maps and updates that are on the android version of this game.
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by kevin
This game is good because of its use of stragegy mechanics but it is not looking like a finished product. This game needs more polishing, mechanics (basically more updates) and much more variation since every campaign I've played basically feels the same. Either you destroy the world easily and fast or you get destroyed early in the game. Multiplayer could be in the future plans of the game.
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Loses saved games and crashes by Eric
It WOULD be a great game, but everytime I do a random game and try to load from save, it gets to 97% and the save disappears. It also randomly crashes at the end of a turn, which is tolerable except it it's a random game then it means you just wasted an hour on a game you'll never get to finish. It's fun to play and quite addictive, but after so many lost games it is getting old fast.
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by Gabe
Awesome game. If I'm bored I play this. However, the reason I gave it a 4 stars is because there are some bugs and glitches and it really needs upgrading. I suggest adding where you can give land to allies and also giving your alliance a name